![](https://assetsio.reedpopcdn.com/terraria_Ve45Q0H.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
Is there such thing as too much success? In the case of smash-hit 2D Minecraft-a-like Terraria, its devs at Re-Logic might agree – they’ve apparently been trying to stop developing it for years, but it just won’t stop being so darn popular.
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